Starsector ship editor. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Starsector ship editor

 
 When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heronStarsector ship editor  Starting armament of 1x Pulse Laser, 2x Swarmer SRM Launcher, 1x Ion Cannon, 2x PD Laser

Really can let you min/max your officers. g. All the models created or exported using this tool are the sole property of Neuronality SARL. Also remember to set your fleet to escort the cruisers first. ) Logged. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. Starsector is awesome! « Last Edit: May 11, 2023,. One thing is, some blueprints are known by default, like venture, kite etc. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 12) They are both flagship and AI fits sprinkled all over the place. They can be scuttled for the same resources as a more expensive frigate. starfarer. ini to disable. . . I have the sf ship editor to make my own or customize ships but. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. 4. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). 3: Delete the UNBOARDABLE tag from their entries. It is not affected by what ship it is (i. 9. captains and officers), and 3,020 names for stellar objects (i. "Instructions. Please be aware there is a difference between Carriers & Combat Carriers. Served in Neutrino corporation as a long-term services and supports staff. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . Re: Trylobot's ship editor (2. Ship Catalogue / Variant Editor (SCVE) v1. json file. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. They are both flagship and AI fits sprinkled all over the place. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. Go to starsector r/starsector. Quest 1 id where you need a bar event. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. While the commands themselves aren't case sensitive, arguments are. Lasher is a personal favorite. ago. Add a Comment. In This Article, All The Starsector Ships are categorized into Four Types Of Tier Lists: Tier S, Tier A, Tier B, and Tier C. 9. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Yes there is 1 optimal fit which is not SO. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Otherwise you get hit with one of these. 95a] STARSECTOR Ship&Weapon Editor (3. (0. II. 95 is finding a few of the new toys and figuring out how to build a single ship around them. 2,5-Aggrecive officers for faster battles. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). It used to be called Starfarer. That’s the point of them, they’re parade ships. No. My auxiliary ships usually outnumber the escort ships. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. Step 2, overload station's shield with step 1. It was then at commented and written by Ayomide. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 3. • Mech based mod featuring Mobile Suits from both factions. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. 2. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. It also completely lacks collision bounds . 5:32. Many. Starsector is such a good game i have trouble enjoying other games. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. The Ship/Weapon Pack has some cool but balanced ships. only in certain cases). csv. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. More experience and new update StarSector 0. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. I tried showing how t. 0. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Bringing them back from mothballing only costs a tiny amount of supply. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. The previous list showed an infinite number of variants. *you can change the ship. Consume a total of 0. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. 0. Starsector has a very robust ship design system that allows you to make very. Nadir, A large donut shaped exploration. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Blueprint packages are defined within special_items. 7!This would mean you could build it into any ship that you can put it on. A lot of ship mods are also bundled with faction mods. Earliest save compatible version: 0. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Re: [0. There was a mod to do just this in an old thread that I found. Since the ship editor is a great (and the only) tool for StarSector ship. Gryphon in D tier, whew. CARGO SHIP ANALYSIS: In 0. Once in the game, you can summon the console with control+backspace and enter your commands. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. 6897110. 1. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. By securing combat objectives you earn more DP to bring in the rest of your fleet. Main Features. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. add a line to csv file. Any help would be appreciated :) There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. I added support for the more common patch notation where minor updates are given a character (v2. 9a. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. used the D version. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . I fit mine with 2x typhoon Reapers, 2x. Still, everything should be balanced with proper. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. Damn. The more commonly balance tweaked information is in the ship_data. I'll assume that this is a question instead of a statement. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Best. Nothing too outlandish and fits with the base game. ship file, with the basic data for the ship that's *not* its stats (i. It is highly recommended to use the third party GUI Ship Editor tool to create a . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is a amazing content mod for StarSector. Karl-Draigo Upstart Military Dictator • 4 yr. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. This is installed just like any regular mod. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. . 0. High Tech Expansion: adds more HT ship hulls. ship files, corresponding entries in ship_data. Author Topic: [0. AutomatedRepairUnit. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. I use 20 for no specific reason. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. 4. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. csv -> changed speed. i only got the ship after reaching endgame and its great. The Afflictor can be a deadly little assassin, in the hands of a player. 96) New alpha testing here. e. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. 9. 4. 0 5/10/23. I will go troug. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. One of the best parts of . Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. • Trylobot & Deathfly- creator of Ship Editor. It is. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. • 1 yr. close. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Add a Comment. api. e. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. • 4 yr. An extremely versatile ship that can be configured to operate in almost any fleet role. That ship is the good old Atlas freighter, though it needs a bit of work. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. Just that they’d die for the leader. A prerelease intended for testing is available to download. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. maxtruong-902 • 1 yr. Point them at something and watch it disappear. It dictates the weapons, the amount of vents, capacitors and hullmods. Lordomi42 • 1 yr. 1. Starsector Ship Tier List. 200. impl. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Sometimes you can deploy the Nagato and like 10 Kites. Barebone compatibility update for 0. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. Nothing too game-breaking in there. json file. 8 billion space colonists. 0. Thanks. 0 - 2021-10-12. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Step8: go there and use a distress signal while inside of the system. 1. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. 1. etc. I try to keep my fleet deployment cost below 400, unless I have redundant. 0Main FeaturesProvides four. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Contribute to Trylobot/sf-ship-ed development by creating. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. This is installed just like any regular mod. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. 10. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. Starsector > Mods > Modding > Ship Editor; Poll Need some help Attachments 0 (0%) Return to this topic 1 (100%) Total Members Voted: 1. Re: [0. 165672 [Thread-4] INFO com. (0. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. It is formatted in Starsector's somewhat loose JSON schema. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). And I don't just mean stuff that is OP, tell me about stuff that is too weak. Wolf -class frigate. Basically create a mod that only has the hull file of the mule in it and modify. 3. DolanTheCaptan • 2 yr. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. Starsector! Join thousands of players in a massive online community. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. any unidentified contact can be approached with caution (AKA Go dark). Always had a soft spot for ED Shipyard. As things are, most ship packs and factions should at the very least be functionnal. 7. You have the Ragnarok from missing ships, a refitted sporeship from path. It was then at commented and written by Ayomide. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. I need to heat my house and I like the massive brawls. 5 - Extra flavor for ships, crew, and NPCs. ago. 333. ship file and a ship_data. e. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Oh well. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. Crew with equipped EVA suit and a weapon. Long Summary. Radiants are S tier, is S tier. I use 20 for no specific reason. The ship is not an OP module beating everything. [Starsector Mods] [0. There are several tutorials on the forums on how. Hmmm weird. ago. json of a given mod to make it compatible with the current version. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Fighters are generally the smallest ships and. High tech favors energy weapons, high mait. 96a-RC10] Missing ships mod 5. . 9 RC2 Capital ship tier list, by thecheeseking9. 95a] Some decent ship loadouts. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Now can reliably hit ships and fighters too. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. By default, they occupy an ideal star system located near the. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . (0. Main Features. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. List of moderators. Games. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Cargo/Fuel efficiency. If you want your mod added to this list, PM a moderator. Here's the one I did for this tier, with some caveats. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). Should be called on a ship that's already a hulk. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. ago. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. 14. Prometheus MK2: By far, the best ship for ramming fools. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. 200. - Prism's Ship Market heavily nerfed as an industry all around. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. Download (0. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. a sorted list of all the ships added by mods filtered on a per-mod basis. This would mean you could build it into any ship that you can put it on. 9. 2 flux efficiency along with best-in-slot shields. Let’s do another sketch: Hmm. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Very safe to add. StarSector wapons guide is back. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. 4b instead of v2. 0 Comments. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. ago. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. To whomever it may interest:. More experience and new update StarSector 0. St. 1 (released 2014-08-28) Version 1. 3. Replace those with skills of your choosing. 6. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. [deleted] • 3 yr. Starsector. ago. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. 4. png file to render a ship, so you can't change the skin of a ship in game. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. 22 comments. Ofc how you fit, fly and command those ships is also. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. Mods. 0. Use nex agents to steal/buy ships from. 96a) Ship Catalogue / Variant Designer. Join for free. Business, Economics, and Finance. 0 release, see the changelog. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Quicksilver-class: increased OP amount to 230 from 200. Same order as well. Advice for good ships/ layouts for new players. Remember, supplies are the lifeblood of any fleet. Emotional Support PD is just that but. Putting an AI core in charge of that ship multiplies the amount used by the ship. And this is the. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. 5. For a full list of supported. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Crew with equipped Heavy Marine EVA armour and a weapon.